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本书从3ds Max 2016基本操作入手,结合大量的可操作性实例,全面、深入地阐述3ds Max的建模、材质、灯光、渲染、粒子、动力学、毛发、动画等方面的技术。同时,还介绍当前流行的VRay渲染器,向读者展示如何运用VRay在3ds Max中进行室内、建筑、产品、动画等设计的渲染表现。